The Transforming Creativity Research Group is hosting a seminar with two leading scholars in the fields of game studies, haptics and digital media. All welcome!
Shock and Rumble: environments, bodies, VR and other postdigital media
with David Parisi (College of Charleston) and Darshana Jayemanne (Abertay)
Monday 8th July 3-5pm in the Harvard Lecture Suite (Winchester School of Art)
Darshana Jayemanne: ‘Expanding Mimesis: Embodying V.R.’s Uneven Developments in “Ready Player One” and “Ra-One”‘.
“He’s a nerd from a different century” proclaimed Time Magazine about then Oculus CEO Palmer Luckey in 2015. The magazine devoted its cover to an image of Luckey floating amniotically and strapped into the VR apparatus before an idyllic beach scene. The image clearly sets an agenda for the technology: a powerful effect of similitude (being somewhere more like a beach than has heretofore been possible), and a normative idea of which bodies and whose desires will be most appropriate for such transportation. In this paper, I will complicate this agenda of similitude with Walter Benjamin’s concept of mimesis which, as Miriam Hansen has argued, is in fact comprised not only of similiarity and concentration but also play and distraction. This underwrites Benjamin’s historical perspective on mass media, in which the human body is not unproblematically incorporated as in the Time cover image but through processes of ‘volatilisation and recomposition’. Two films which envisage the relation between V.R. and the body – “Ready Player One” (2018) and “Ra.One” (2011) – will be read to show how V.R.’s potentials are unevenly distributed, and how culture is a formal problem for research on the form.”
Darshana Jayemanne is Lecturer in Games and Arts at Abertay University and the author of Performativity in Art, Literature and Videogames (Palgrave MacMillan 2017) and a Co-Investigator in the AHRC/ESPRC-supported “Reality Remix” project on the Next Generation of Immersive Experiences. Recently, he was a jurist for the International Games Festival’s Award in Narrative Excellence and has appeared on BBC Radio 3’s Free Thinkers.
David Parisi: ‘Before and Beyond Rumble: The Perpetually Deferred Dream of Hyperreal Haptics in Videogames’
its beginnings in the late 1960s, the project of bringing touch feedback to
computing has aimed at the wholesale transformation of the mediated sensorium,
serving as an attempt to upend vision’s hegemony by building interfaces that
bring the tactile body into computer-generated worlds. Such a transformation
depends on not just the development and design but also the domestication
of haptics technologies–the steady spread of digital touch out from research labs
into the home. Thus far, in the project’s fifty-year history, it has fallen far
short of achieving this goal. We still seem to be waiting, perpetually, for
haptics to arrive. However, while we’ve waited, videogame controllers,
smartphones, and wearables have quietly smuggled haptics technologies into the
sensory fabric of daily life, with subjects continually decoding and
deciphering a range of vibratory messages. In this talk, I detail the goals
imagined for haptics by first generation researchers in the late 1960s and
1970s, marketers of videogame controllers in the mid ’90s, and developers of
next-generation haptic gloves and bodysuits for VR today. These narratives
imagine a haptic interface that would mimic audiovisual technologies in
capturing and simulating the real. Against this backdrop, I show how rumble has
consistently been described as an imperfect and soon-to-be-overcome
instantiation of haptics that fails to deliver on the categorical promise of
haptics. I suggest that, due to this perceived failure, we have downplayed
rumble’s significance as a technology of digital touch, overlooking the ways
communicative subjects have already to adjusted themselves to a new regime of
David Parisi is an Associate Professor of Emerging Media at the College of Charleston, South Carolina. His book Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing (University of Minnesota Press, 2018) investigates the past, present and possible futures of technologized touch, weaving together accounts of tactility from psychophysics, cybernetics, electrotherapy, virtual reality, cybersex, and mobile communication to provide a comprehensive overview of the ways that touch has been radically transformed by its encounters with technoscience. He is also the co-editor of the Haptic Media Studies issue of New Media & Society. His research on haptics has been featured in Game Studies, The Wall Street Journal, Vice, Playboy, Logic Magazine, Immerse, and the podcast Stroke of Genius.
Please contact Seth Giddings if you have any questions: email@example.com